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Pokemmo mods gen six battle animations help
Pokemmo mods gen six battle animations help









pokemmo mods gen six battle animations help pokemmo mods gen six battle animations help
  1. Pokemmo mods gen six battle animations help mod#
  2. Pokemmo mods gen six battle animations help Patch#

This mod adds sparkling animations to shiny followers. That’s not right… A shiny Pokemon must be sparkling when assigned as a follower. Sparkling Shiny FollowerĪll Pokemon follower looks the same, even the shiny ones. This mod replaces the textures of Gen 5 followers in Pokemmo. Your favorite pokemon leaves the poke ball and follows you anywhere. One of the most enjoyable aspects of PokeMMO is the follower option. This mod simply replaces the monster icons with the HD icons from Pokemon OR/AS and X/Y. Now that I look at it, almost everything in PokeMMO happens to be in low poly graphics. Monster icons in PokeMMO are also low poly. I like it very much because it includes the regions I play the most. Slightly upscaled graphics look smoother. How? Graphics are simply improved by magnification filter and AI upscaling up to 4x scale. Pokemmo HD Maps mod overhauls the graphics of Kanto and Hoenn. Images included in this mode are items, pokeballs, berries, key objects, and more. Thankfully this mod replaces old item images with crisp high-resolution ones. The thing is items in PokeMMO are using super low resolution. You’ll be constantly using different items for various reasons.

Pokemmo mods gen six battle animations help Patch#

Patch includes overhauls the outdoors of Kanto region and some new animations for objects. Kanto is also one of the most crowded / popular regions of PokeMMO. Since Kanto is the oldest region, it has the oldest graphics. Because that’s where Pokemon saga started with Ash Ketchum. This mod replaces all trainer sprites with higher quality ones.Īll in all, DS Trainers mod looks nice and adds up to the must have mod collection.įor an old Pokemon fans like me, Kanto is everything. Because their graphics are super outdated. Well, the first mod I recommend polishes the Pokemons. In sum, it’s good to have mod because you want to keep track of your progress while shunting and share it with your team-members. Because each and every encounter have 1 in 30.000 chance. Also don’t expect to encounter a shiny while you’re close to 30.000. Of course, the encounter count is not mandatory. Otherwise, you might get stuck in a loop without any sense of progress. It’s good to keep track of how many Pokemon’s you’ve encountered while shunting. So, it’s super hard to encounter shiny without actively hunting for it. Everyone wants shiny Pokemons but it’s too hard to get. Thank you so much MHkaserz for your reports and interest.Shiny hunting is one of the most popular end-game activities of PokeMMO. I can not change the size to each one because the proportion sizes of Pokemon would be lost. As I said, they are optimized so that they look good in combat, not in the summary. If the 2 sprites match the scale is correct and, yes, the other sprites match with this. As you say the problem here is the proportion, for to know the real size of a Pokemon I use the 3ds sprites from Mortedesu and scale they to x2 with a image editor, after that I compare it with my sprites. I've checked this sprites and croconaw y bellossom were a little oversized, they are already fixed, the others were correct. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites) some of them fall hard from the proportions of how big/small they are or should look. Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger)Īnd these are just examples. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Here you'll see that while some are perfect fits. To avoid misunderstanding a certain sentence. Something along those lines, idk how much delay that would add though, really depends. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Īlso the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best. if you focus on the battle ones, the summary ones will look almost tiny. if you focus on adjusting for the summary one, the battle ones will look gigantic. I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites.











Pokemmo mods gen six battle animations help