


So it really showed in the product, you know. We were more focused, we were more design-driven and we all liked each other. We had such fun making that game, and there was so much talent. I really loved working on Quake II, and I felt personally that I had grown a lot as a designer. Did Quake II get good reviews?” Tim asks us. The game sold nearly a quarter of a million copies in its first few months on sale alone and garnered unanimous praise from the press, praise that still endures to this day, although Tim’s memories of the critical and commercial response to Quake II have faded over time. On Quake II’s release, it became clear that Tim’s assessment of the wider gaming market had been correct and that Activision’s anxieties had been unfounded. You know what? We did a lot of fun things, and it was a good time to be in the industry it was a good time for id Software. The Epic guys were making great stuff, and there were lots of games companies who were making cutting-edge games, so it wasn’t really that big of a deal.” Quake II was not the only game that you needed to buy the new cards for. But you know what? By the time Quake II came out everyone was pretty hot for the new graphics cards and CPUs. “Activision was concerned that you needed to have a graphics card,” Tim accepts, “that it was required for Quake II.
#Khinsider quake ii Pc
As well as a major shareholder in id Software, Activision was also Quake II’s publisher, and although the firm trusted id to deliver on time, it did have issues with the fact that the game required a fast PC that was preferably equipped with top-end graphics hardware.
